characters
start by showing the “character’s character”. design comes later when you’ve sold the idea of the character. advice from dave rapoza.
cool tools:
- blender tool - cool to use with normal brushes to create soft edges. '
- especially useful for lineart. break up sharp lines and make it feel more natural with variety'
good 3d tilting tutorials https://youtu.be/rkp1xfWJ9n4 https://www.clipstudio.net/how-to-draw/archives/156714
note feet on different directions
from steven: to get interesting character silhouettes, draw them in a lineup so the characters’ shapes are in context of each other and help you make decisions compared to diff characters.
anatomy lecture